Bicycle-Minting
Bicycle-Minting
A chasing bicycle event (BME) is when users use 2 bicycles they own as a pattern for "breeding," producing a bicycle in the process. For reference, the 2 bicycles will be called Classicals. Both Classicals must be owned by the user (not leased) and have full longevity to start BME.
Users can then select the bikes by going to the Mint tab, selecting the bicycles to "breed" and pressing Mint to continue. The user will instantly get a bicycle.
Users can spend a maximum of 7 BMEs per bicycle. The more BMEs a bicycle has, the more ICY/BICY it will cost. The cost of chasing a bicycle for each Classical is calculated separately and added together to get the final chasing cost.
Bicycle minting is cooled within 48 hours for both Classical - the bicycles can still be used for mobility.
Bicycle-Minting Costs
- Regular - ICY
- Unusual - ICY
- Rare - ICY + BICY
- Mythical - ICY + BICY
- Legendary - ICY + BICY
The first two Bicycle-Minting cost the same. Bicycle-Minting has a chance of dropping one additional bicycle. The higher the number of coins, the higher the chance of dropping multiple bicycles.
The quality of the bicycle is determined by the quality of the Classical bicycle:
Vintage 1 Quality | Vintage 2 Quality | Common BicycleBox % | Uncommon BicycleBox % | Rare BicycleBox % | Epic BicycleBox % | Legendary BicycleBox % |
---|---|---|---|---|---|---|
Common | Common | 100 | 0 | 0 | 0 | 0 |
Common | Uncommon | 50 | 49 | 1 | 0 | 0 |
Common | Rare | 50 | 0 | 49 | 1 | 0 |
Common | Mythical | 50 | 0 | 0 | 49 | 1 |
Common | Legendary | 50 | 0 | 0 | 0 | 50 |
Uncommon | Uncommon | 0 | 98 | 2 | 0 | 0 |
Uncommon | Rare | 0 | 49 | 50 | 1 | 0 |
Uncommon | Mythical | 0 | 49 | 1 | 49 | 1 |
Uncommon | Legendary | 0 | 49 | 1 | 0 | 50 |
Rare | Rare | 0 | 0 | 98 | 2 | 0 |
Rare | Mythical | 0 | 0 | 49 | 50 | 1 |
Rare | Legendary | 0 | 0 | 49 | 1 | 50 |
Mythical | Mythical | 0 | 0 | 0 | 98 | 2 |
Mythical | Legendary | 0 | 0 | 0 | 49 | 51 |
Legendary | Legendary | 0 | 0 | 0 | 0 | 100 |
Users will get a new Bicycle once they open the Lucky Box, with the Bicycle Quality determined by the BicycleBox Quality:
BicycleBox Quality | Common Bicycle % | Uncommon Bicycle % | Rare Bicycle % | Mythical Bicycle % | Legendary Bicycle % |
---|---|---|---|---|---|
Common | 97 | 3 | 0 | 0 | 0 |
Uncommon | 25 | 73 | 2 | 0 | 0 |
Rare | 0 | 27 | 71 | 2 | 0 |
Mythical | 0 | 0 | 30 | 68 | 2 |
Legendary | 0 | 0 | 0 | 35 | 65 |
Note: Mythic Bicycle drop is disabled at the moment even there is 2% drop rate from Opening Rare BicycleBox
The new Bicycle type is determined by the two Vintage Bicycle types:
Vintage 1 Type | Vintage 2 Type | Adventure % | Urban % | Race % | Trainer % |
---|---|---|---|---|---|
Adventure | Adventure | 85 | 6 | 6 | 3 |
Adventure | Urban | 45 | 45 | 7 | 3 |
Adventure | Race | 45 | 7 | 45 | 3 |
Adventure | Trainer | 80 | 6 | 6 | 8 |
Urban | Urban | 6 | 85 | 6 | 3 |
Urban | Race | 7 | 45 | 45 | 3 |
Urban | Trainer | 6 | 80 | 6 | 8 |
Race | Race | 6 | 6 | 85 | 3 |
Race | Trainer | 6 | 6 | 80 | 8 |
Trainer | Trainer | 25 | 25 | 25 | 25 |
The new Bicycles Slot type is determined by two Vintage Bicycles Slot types:
Vintage 1 | Vintage 2 | Productivity Slot % | Fortune Slot % | Comfort Socket % | Resistivity Slot % |
---|---|---|---|---|---|
Productivity Slot | Productivity Slot | 85 | 5 | 5 | 5 |
Productivity Slot | Fortune Slot | 45 | 45 | 5 | 5 |
Productivity Slot | Comfort Slot | 45 | 5 | 45 | 5 |
Productivity Slot | Resistivity Slot | 45 | 5 | 5 | 45 |
Fortune Slot | Fortune Slot | 5 | 85 | 5 | 5 |
Fortune Slot | Comfort Slot | 5 | 45 | 45 | 5 |
Fortune Slot | Durability Slot | 5 | 45 | 5 | 45 |
Comfort Slot | Comfort Slot | 5 | 5 | 85 | 5 |
Comfort Slot | Resistivity Slot | 5 | 5 | 45 | 45 |
Resistivity Slot | Resistivity Slot | 5 | 5 | 5 | 85 |
Bicycle-Minting Variation
Bicycle Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
Updated almost 3 years ago